Unesco: Rules for Tech in Education

This guide helps schools and researchers use new creative technology in a safe, fair, and helpful way.

EducationPolicyEthics

Key Takeaways

When new, easy-to-use creative technology was released, many schools were first worried that students would use it to cheat. While some places banned the tools, others decided it was better to teach students and staff how to use them in a good and honest way. This technology can help with many learning tasks, but it also creates serious concerns about safety, data privacy, and copyright. This guide is designed to help create fair rules and policies for using these tools in education and research. It emphasizes that the focus should always be on people, and that the technology should be used in a way that is safe, fair, and empowering for teachers and students.